A bunch of our guys actually went out on location with a custom-built 12k HDR camera rig – they camped in a field for the entire summer taking images every second of every day. For the third title, which takes the open-world driving festival to Australia, they’ve rather outdone that boast, which now seems rather quaint in comparison.“Look at the sky,” says the art director, Benjamin Penrose, during a demo at this year’s E3. During a demo session for journalists, he explained how road surfaces in the game would gather rain water after a storm, and that the resulting puddle would be truly reflective, mirroring the chassis of passing cars, and reflecting sunlight.It was a teeny detail but it spoke volumes about developer Playground Games and the studio’s obsession with sleek aesthetics. At the E3 games conference two years ago, the creative director of Forza Horizon, Ralph Fulton, was trying to communicate the visual beauty of the game’s sequel.
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